2/13/2009

New LO-RYDER 5.8 Build Available

After a few more months of R&D and testing we've got a much improved build of the gl LO-RYDER application for public release.

This version includes much needed improvements in overall speed and reliability. It now incorporates GLSL shader modules, new GPU video effects and a handfull of cool new Geometry modules. Please download it and give it a spin!

Download: LO-RYDER 5.8 Build + Sample Media (97MB)
Download: LO-RYDER 5.8 Source (Jitter projects, v001.2 & shaders) (20MB)


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9/09/2008

Lo-Ryder Demo Video


GL-LORYDER, "SuperDemo" Montage from devan simunovich on Vimeo

All material was captured realtime directly out of the latest build. Download it below and give it a spin.

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maya paintfx samples





Importing some maya PaintFX stuff as OBJ's and re-texturing, shading and manipulating in realtime. Lots of limitations but it does look nice.

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9/08/2008

gl LO-RYDER Public Alpha

Downloads:
gl Lo-Ryder Standalone Build
gl Lo-Ryder Source (Max/MSP Jitter Projects & v001 Lib)

Here's the first public release for the general public to test, it's best described as an "alpha", since it's still bug-ridden and not fully documented. Hey, it was built with Jitter after all :)

Lo-Ryder is essentially what I've used as a live performance tool over the past few years and after the most recent rebuild I've decided to open it up to the public at large. Check out the "readme" for installation and further instruction. Additional screenshots have also been published on Flickr here.

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gl-sketch & lorenz attractors






Multiple attractors visualized via opengl commands with jit.gl.sketch

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lo-ryder, the first iteration




This is a screencap of the first build using vade's v001 framework.

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