<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-1162968836200566818</atom:id><lastBuildDate>Fri, 13 Feb 2009 21:59:31 +0000</lastBuildDate><title>gl LO-RYDER</title><description>Realtime 3D performance software written w/ MaxMSP+Jitter</description><link>http://www.c-trl.com/lo-ryder/</link><managingEditor>noreply@blogger.com (devan)</managingEditor><generator>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-1162968836200566818.post-3239180124227647934</guid><pubDate>Fri, 13 Feb 2009 21:38:00 +0000</pubDate><atom:updated>2009-02-13T16:59:31.356-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Downloads</category><title>New LO-RYDER 5.8 Build Available</title><description>After a few more months of R&amp;D and testing we've got a much improved build of the gl LO-RYDER application for public release.&lt;br /&gt;&lt;br /&gt;This version includes much needed improvements in overall speed and reliability. It now incorporates GLSL shader modules, new GPU video effects and a handfull of cool new Geometry modules. Please download it and give it a spin!&lt;br /&gt;&lt;br /&gt;Download: &lt;a href="http://ctrl.dreamhosters.com/lo-ryder/gl-LORYDER_Build_v005.8.zip"&gt;LO-RYDER 5.8 Build + Sample Media&lt;/a&gt; (97MB)&lt;br /&gt;Download: &lt;a href="http://ctrl.dreamhosters.com/lo-ryder/gl-Lowrider_v005.8_Source.zip"&gt;LO-RYDER 5.8 Source (Jitter projects, v001.2 &amp; shaders)&lt;/a&gt; (20MB)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3312/3276746093_0d02650e40_b.jpg" TARGET="nue"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 500px; height: 264px;" src="http://farm4.static.flickr.com/3312/3276746093_0d02650e40.jpg" border="0" alt="" /&gt;&lt;/a&gt;</description><link>http://www.c-trl.com/lo-ryder/2009/02/new-lo-ryder-58-build-available.html</link><author>noreply@blogger.com (devan)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-1162968836200566818.post-342254694380235035</guid><pubDate>Tue, 09 Sep 2008 23:12:00 +0000</pubDate><atom:updated>2008-09-09T19:22:10.480-04:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Videos</category><title>Lo-Ryder Demo Video</title><description>&lt;object width="400" height="300"&gt; &lt;param name="allowfullscreen" value="true" /&gt; &lt;param name="allowscriptaccess" value="always" /&gt; &lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1494059&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt; &lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1494059&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/1494059?pg=embed&amp;amp;sec=1494059"&gt;GL-LORYDER, "SuperDemo" Montage&lt;/a&gt; from &lt;a href="http://vimeo.com/user567236?pg=embed&amp;amp;sec=1494059"&gt;devan simunovich&lt;/a&gt; on &lt;a href="http://vimeo.com?pg=embed&amp;amp;sec=1494059"&gt;Vimeo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;All material was captured realtime directly out of the latest build. Download it below and give it a spin.</description><link>http://www.c-trl.com/lo-ryder/2008/09/lo-ryder-demo-video.html</link><author>noreply@blogger.com (devan)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-1162968836200566818.post-7937807684971663906</guid><pubDate>Tue, 09 Sep 2008 23:05:00 +0000</pubDate><atom:updated>2008-09-09T19:21:52.605-04:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Screenshots</category><title>maya paintfx samples</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3110/2629299090_965cd462c7_o.jpg" target+"nue"&gt;&lt;img src="http://farm4.static.flickr.com/3110/2629299090_4f76a2eb8b.jpg?v=0" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3128/2628480857_4f18670504_o.jpg" target+"nue"&gt;&lt;img src="http://farm4.static.flickr.com/3128/2628480857_676a284eb4.jpg?v=0" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3138/2629299358_02eb393113_o.jpg" target+"nue"&gt;&lt;img src="http://farm4.static.flickr.com/3138/2629299358_8c0f53f38f.jpg?v=0" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Importing some maya PaintFX stuff as OBJ's and re-texturing, shading and manipulating in realtime. Lots of limitations but it does look nice.</description><link>http://www.c-trl.com/lo-ryder/2008/09/maya-paintfx-samples.html</link><author>noreply@blogger.com (devan)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-1162968836200566818.post-6224494858339727280</guid><pubDate>Mon, 08 Sep 2008 19:58:00 +0000</pubDate><atom:updated>2008-09-09T19:46:45.210-04:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Downloads</category><title>gl LO-RYDER Public Alpha</title><description>Downloads:&lt;br /&gt;&lt;a href="http://ctrl.dreamhosters.com/lo-ryder/gl-LORYDER_Build_v005.6.2.zip"&gt;gl Lo-Ryder Standalone Build&lt;/a&gt;&lt;br /&gt;&lt;a href="http://ctrl.dreamhosters.com/lo-ryder/gl-LORYDER_Source_v005.zip"&gt;gl Lo-Ryder Source (Max/MSP Jitter Projects &amp; v001 Lib) &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here's the first public release for the general public to test, it's best described as an "alpha", since it's still bug-ridden and not fully documented. Hey, it was built with Jitter after all :)&lt;br /&gt;&lt;br /&gt;Lo-Ryder is essentially what I've used as a live performance tool over the past few years and after the most recent rebuild I've decided to open it up to the public at large. Check out the "readme" for installation and further instruction. &lt;a href="http://www.flickr.com/photos/c-trl/sets/72157605922700022/"&gt;Additional screenshots have also been published on Flickr here.&lt;/a&gt;</description><link>http://www.c-trl.com/lo-ryder/2008/09/gl-lo-ryder-public-alpha.html</link><author>noreply@blogger.com (devan)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-1162968836200566818.post-7860895446288778853</guid><pubDate>Mon, 08 Sep 2008 19:12:00 +0000</pubDate><atom:updated>2008-09-08T15:54:38.607-04:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Screenshots</category><title>gl-sketch &amp; lorenz attractors</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3065/2629899876_64f644c0ca_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3065/2629899876_3a977fedfe.jpg?v=0" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3140/2629078533_8c3326a955_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3140/2629078533_5829d7f96a.jpg?v=0" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3097/2629078417_cd2649119f_o.jpg"&gt;&lt;img src="http://farm4.static.flickr.com/3097/2629078417_7e567a29ae.jpg?v=0" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Multiple attractors visualized via opengl commands with jit.gl.sketch</description><link>http://www.c-trl.com/lo-ryder/2008/09/gl-sketch-lorenz-attractors.html</link><author>noreply@blogger.com (devan)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-1162968836200566818.post-1510386788605351017</guid><pubDate>Mon, 08 Sep 2008 19:01:00 +0000</pubDate><atom:updated>2008-09-08T15:05:46.556-04:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Screenshots</category><title>lo-ryder, the first iteration</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3076/2628482425_a5d19a71c9_b.jpg" target="nue"&gt;&lt;img src="http://farm4.static.flickr.com/3076/2628482425_a5d19a71c9.jpg?v=0" border="0" alt="" width="500" height="313" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a screencap of the first build using vade's v001 framework.</description><link>http://www.c-trl.com/lo-ryder/2008/09/lo-ryder-first-iteration.html</link><author>noreply@blogger.com (devan)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item></channel></rss>
